Development of Interactive Multimedia on Science Learning Based Adobe Flash CS6

Luh Sukariasih, Erniwati Erniwati, Agus Salim

Abstract


The purpose of this study to  to produce multimedia of science learning in the topic of pressure the circulatory system and respiratory system in humans for students of junior high school class of VIII. In this study uses a Research and Development model that refers to the model of Analysis, Design, Development, Implementation, and Evaluation (ADDIE). In the phase of analysis; a needs analysis, material analysis, and analysis of the level of ability and characteristics of the aim users carried out. Design Phase: create flowcharts and storyboards. At the stage of development, multimedia made. The phase of Implementation, multimedia that has been made validated by experts and limited trials. In the phase of evaluation; at this stage, the multimedia that has been implemented thoroughly evaluated. The evaluation results used to see the level of achievement linked the objectives set at the beginning of the program — data collection techniques used in the form of questionnaires. The data sources in this study consisted of 2 material experts, four media experts, two learning experts, and tested limited to 2 teachers and 18 students from junior high school  8 Kendari. The expert trial results stated that Adobe Flash CS6-based  the multimedia of Science learning on pressure material in the circulatory and respiratory systems in humans for students of Class VIII junior high school was under the design, and the material included inappropriate used as science learning multimedia. The results of a limited trial show that the multimedia of science learning in the material of pressure in the circulatory system and the respiratory system in humans is worthy used as a multimedia learning science


Keywords


Science Learning; Multimedia Interactive; Adobe Flash CS6; Education

Full Text:

PDF

References


Aji, S. D., Hudha, M. N., Huda, C., & Gufran, G. (2018). Computer Animation with Adobe Flash Professional Cs6 in Newton’s Law. In IOP Conf. Series: Materials Science and Engineering 288 (pp. 1–4). https://doi.org /10.1088/1757-899X/288/1/012131

Ampera, D. (2017). Adobe Flash CS6-Based Interactive Multimedia Development for Clothing Pattern Making. In 1st International Conference on Technology and Vocational Teachers (ICTVT 2017) Adobe (Vol. 102, pp. 314–318). https://doi.org/10.2991 /ictvt/-17.2017.54

Arikunto, S. (2009). Prosedur Penelitian Suatu Pendekatan Praktik Edisi Revisi. Jakarta: Rineka Cipta.

Astatin, G. R., & Nurcahyo, H. (2016). Developing Adobe Flash-Based Biology Instruction Media to Improve the Mastery of Competency in Curriculum 2013. Jurnal Inovasi Pendidikan IPA, 2(2), 165–175. https: //doi.org/10.21831/jipi.v2i2.10966

Augustyn, A. (2019). Interactive media. In Britannica Online Encyclopedia (pp. 1–2).

Branch, R. M. (2009). Instructional Design : The ADDIE Approach (1st ed.). London: Springer Science Business Media, LLC. https://doi.org/10.1007/978-0- 387-09506-6

Briggs, A., & Sommefeldt, D. (2002). Managing Effective Learning and Teaching (1st ed.). London: Paul Chapman Publishing.

Chen, J., Wang, Z., & Wu, Y. (2009). The application of flash in web-based multimedia courseware development. Interactive Technology and Smart Education, 6(4), 268–273. https://doi.org/10.1108/174 15650911009245

Fayanto, S., Sulisworo, D., Fathan, H., & Istiqomah, N. (2019). The Implementation of Multimedia on Physics Learning Based on Direct Instruction Model in The Topic of Light. Indonesia Journal of Learning Education and Counseling, 1(2), 124–132.https:// doi.org/10.31960/ijolec.v1i2.94

Gagne, R. M., Wager, W. W., Golas, K. C., Keller, J. M., & Russell, J. D. (2005). Principles of instructional design. Wadsworth Publishing (5th editio, Vol. 44). UK: Wadsworth Publishing. https://doi.org/10.1002 /pfi.4140440211

Iwan, M., & Suyatna, A. (2018). Development of Static Fluid Learning Props to Improve Students ’ Argumentation Skills. International Journal of Research Granthaalayah, 6(June), 296–309. https://doi.org/10.5281/zenodo.1308 955

Muthmainnah, & Imran, R. (2016). Analisis Kreativitas Guru dalam Penggunaan Metode Pembelajaran Sosiologi di Kelas X MAS Al-Jihad Pontianak. Jurnal Pendidikan dan Pembelajaran Untan, 5(11), 1–13.

Othman, A., & Wan Ahmad Jaafar Wan Yahaya. (2015). Multimeida Design Principles in Developing Multimedia Learning Application (MMLA). Jurnal Teknologi, 3(November), 7–12. https://doi.org/10. 11113/jt.v75.5036

Perdiansyah, F., Supriyadi, Y., & Astra, I. M. (2015). Pengembangan Media Pembelajaran Fisika dengan Program Adobe Flash CS6 Berbasis Keterampilan Proses Sains. Universitas Negeri Jakarta, pp. 206–210.

Putra, M. I. S., Widodo, W., & Jatmiko, B. (2016). The Development of Guided Inquiry Science Learning Materials to Improve Science Literacy Skill Of Prospective Mi Teachers. Jurnal Pendidikan IPA Indonesia, 5(1), 83–93. https://doi.org/10.15294/jpii.v5 i1.5794

Rezeki, S. (2018). Pemanfaatan Adobe Flash CS6 Berbasis Problem-Based Learning pada Materi Fungsi Komposisi dan Fungsi. Jurnal Pendidikan Tambusai, 2(4), 856–864. https://doi.org/10.31004/jptam.v2i4.33

Safitri, M. R., Budiharti, R., Ekawati, E. Y.(2014). Pengembangan Media Pembelajaran IPA Terpadu Interaktif dalam Bentuk Moodle. Jurnal Pendidikan Fisika, 2(1), 1–5.

Saselah, Y. R., Amir, M., & Riskan, M. (2017). Interactive Multimedia Development Based on Adobe Flash CS6 Profesional on Learning of Chemical Equilibrium. Jurnal Kimia dan Pendidikan Kimia, 2(2),80–89. http://dx.doi.org/10.20961/jkpk.v2i2.11978

Shank, P. (2008). The Value of Multimedia in Learning. In R. Alm, B. Darnell, B. Sova, & F. Investments (Eds.), Online Forums (1st ed., pp. 1–13). USA: The ELearnig Guild




DOI: https://doi.org/10.29103/ijevs.v1i4.1454

Article Metrics

 Abstract Views : 2181 times
 PDF Downloaded : 787 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2019 Luh Sukariasih, Erniwati Erniwati, Agus Salim