Development of Edutourism Media Based on Augmented Reality (AR) Tourism Bireuen Using Android-Based Screen

Rahmad Rahmad, Cut Fadhilah, Nunsina Nunsina

Abstract


Increasing innovation and creativity in a product is an obligation. One of them is tourism media innovation. The latest innovation that is expected to attract people's attention is the application of Augmented Reality (AR) Technology on tourist attraction brochures through the screen. AR technology or can also be referred to as Augmented Reality is the integration of digital elements that are added to the real world and follow the existing environment. This application can be applied to android-based mobile devices. Thus, the cellphone screen will present a description of the tourist attraction and even display sound and video. Learning media through AR-based tourist object brochures as a smart, easy, fast solution to find out tourist objects in Bireuen Regency in an interesting way. Through an AR brochure, everyone can find out the tourist attractions in Bireuen Regency in real time.


Keywords


Application; Augmented Reality; Tourism

Full Text:

PDF (Indonesian)

References


Adami, F. Z., & Budihartanti, C. (2020). Penerapan Teknologi Augmented Reality Pada Media Pembelajaran Sistem

Pencernaan Berbasis Android. Jurnal Teknik Komputer AMIK BSI, 2(1), 122-131.

Boehmer, K. R., Abu Dabrh, A. M., Gionfriddo, M. R., Erwin, P., & Montori, V. M. (2018). Does the chronic care model

meet the emerging needs of people living with multimorbidity? A systematic review and thematic synthesis. PloS

one, 13(2), e0190852.

Dewi, A. F., & Ikbal, M. (2022). Perancangan Augmented Reality (AR) sebagai Media Promosi Objek Wisata Berbasis

Android. Infotek: Jurnal Informatika dan Teknologi, 1, 179-186

Ernawati, R. S., Hidayat, E. W., & Rahmatulloh, A. (2019). Implementasi Teknologi Augmented Reality Sebagai Media

Pengenalan Aksara Sunda Berbasis Android. Jurnal Teknik Informatika dan Sistem Informasi, 3(3).

Haryani, P., & Triyono, J. (2022). Augmented Reality (AR) sebagai teknologi interaktif dalam pengenalan benda cagar

budaya kepada masyarakat. Jurnal Simetris, 2(8), 807-812.

Iqbal, M., & Fadhilah, C. (2023). Implementasi Tuntunan Shalat Jamak dan Qasar Pada Aplikasi Multimedia

Pembelajaran. Universal Grace Journal, 1(2), 229-240.

Hasnidar, H., Tasnim, T., Sitorus, S., Hidayati, W., Mustar, M., Fhirawati, F., ... & Sulfianti, S. (2020). Ilmu Kesehatan

Masyarakat. Yayasan Kita Menulis.

Kim, J., Jeong, Y., Stengel, M., Aksit, K., Albert, R. A., Boudaoud, B., ... & Luebke, D. (2019). Foveated AR:

dynamically-foveated augmented reality display. ACM Trans. Graph., 38(4), 99-1.

Mustaqim, I. (2019). Pengembangan media pembelajaran berbasis augmented reality. Jurnal Edukasi Elektro, 1(1).

Pekerti, B. A. (2019). Pengembangan Aplikasi Augmented Reality Untuk Meningkatkan Hasil Belajar Siswa SMP Negeri

Banyumas Pada Mata Pelajaran IPA Tata Surya. Universitas Negeri Semarang.

Ratriana, R. D., Murtiyasa, B., Kom, M., & Muhibbin, A. (2018). Pengembangan Video Pembelajaran Berbasis Virtual

Reality Di Sekolah Dasar Islam Multiplus Ar Rahiim (Doctoral dissertation, Universitas Muhammadiyah Surakarta).

Suryawinata, B. A. (2020). Pemanfaatan augmented reality dalam memvisualisasikan produk perumahan melalui

internet. ComTech: Computer, Mathematics and Engineering Applications, 1(2), 758-769.

Singer, U., Polyak, A., Hayes, T., Yin, X., An, J., Zhang, S., ... & Taigman, Y. (2022).

Samar, I. (2023). Implementasi Augmented Reality Pada Aplikasi Pengenalan Objek Wisata Di Kota Ambon. Jurnal

Informatika Polinema, 9(2), 183-192.

Satria, E., Latifah, A., & Paroji, M. (2022). Rancang Bangun Aplikasi Katalog Wisata di Garut Menggunakan Teknologi

Virtual Reality. Jurnal Algoritma, 19(1), 78-87.




DOI: https://doi.org/10.29103/game.v1i2.15823

Article Metrics

 Abstract Views : 136 times
 PDF (Indonesian) Downloaded : 44 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2024 Rahmad Rahmad, Cut Fadhilah, Nunsina Nunsina

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


Gameology and Multimedia Expert


GAME indexed by

EuroPub_logoGoogle_Scholar_logogaruda_logodimension_logocrossref_logobase_logoworldcat_logoscilit_logoleiden_logo


Berkas:Logo-Unimal-Aceh Utara.png - Wikipedia bahasa Indonesia,  ensiklopedia bebas
Department of Informatics
Faculty of Engineering
Universitas Malikussaleh
Website : UNIVERSITAS MALIKUSSALEH
Journal Email : game@unimal.ac.id


Location


Creative Commons License
Gameology and Multimedia Expert is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.