Embark on an immersive journey into the world of gaming and multimedia with the second edition of GAME. This journal serves as a hub for cutting-edge research, insights, and expertise in the dynamic realms of game design, multimedia technologies, and interactive experiences. In this issue, discover a captivating blend of articles that explore the forefront of gaming innovation, multimedia advancements, and the interdisciplinary fusion of technology and entertainment. GAME invites you to explore, engage, and contribute to the ever-evolving landscape of gameology and multimedia expertise.
Regards,
Chief in Editor GAME
Table of Contents
Cover
Cover, Editorial Board, Acknowledgement and Table of Contents
|
|
Articles
Rahmad Rahmad, Cut Fadhilah, Nunsina Nunsina
|
27-32
|
Zeny Arsya Fortilla, Muhammad Syauqi Jazuli
|
33-38
|
Cherlina Helena Purnamasari Panjaitan, Sujacka Retno, Novia Hasdyna
|
39-43
|
Ilmi Suciani Sinambela, Yudha Avilla
|
44-47
|
Rayendra Tawakal, Handry Eldo, Rifqi Ramadan
|
48-52
|