Embark on an immersive journey into the world of gaming and multimedia with the second edition of GAME. This journal serves as a hub for cutting-edge research, insights, and expertise in the dynamic realms of game design, multimedia technologies, and interactive experiences. In this issue, discover a captivating blend of articles that explore the forefront of gaming innovation, multimedia advancements, and the interdisciplinary fusion of technology and entertainment. GAME invites you to explore, engage, and contribute to the ever-evolving landscape of gameology and multimedia expertise.
Regards,
Chief in Editor GAME
Table of Contents
Cover
Cover, Editorial Board, Acknowledgement and Table of Contents
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Articles
Development of Edutourism Media Based on Augmented Reality (AR) Tourism Bireuen Using Android-Based Screen
DOI : 10.29103/game.v1i2.15823
Abstract views : 37 times
Rahmad Rahmad, Cut Fadhilah, Nunsina Nunsina
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27-32
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Developing a 3D Virus Attack Simulation in Unity: A Case Study for Healthcare Education
DOI : 10.29103/game.v1i2.15885
Abstract views : 33 times
Zeny Arsya Fortilla, Muhammad Syauqi Jazuli
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33-38
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Development of Obstacle Odyssey, an Interactive Game by Using GDevelop
DOI : 10.29103/game.v1i2.15882
Abstract views : 32 times
Cherlina Helena Purnamasari Panjaitan, Sujacka Retno, Novia Hasdyna
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39-43
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Educational Game: Introduction to 11 Icons in Each ASEAN Member Country
DOI : 10.29103/game.v1i2.15884
Abstract views : 31 times
Ilmi Suciani Sinambela, Yudha Avilla
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44-47
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Jump Hurdlers: an Adventure game based on 2D using Gdevelop 5
DOI : 10.29103/game.v1i2.15886
Abstract views : 28 times
Rayendra Tawakal, Handry Eldo, Rifqi Ramadan
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48-52
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