Jurnal Teknologi Terapan and Sains 4.0 merupakan media informasi publikasi penelitian para akademisi, yang berkecimpung dan menaruh minat serta perhatian pada pengembangan teknologi yang meliputi kekosentrasian bidang Artificial Intelligence, Computer Graphics and Animation, Image Processing, Computer Vision, Cryptography, Computer Network Security, Modelling and Simulation, Information Retrieval, Information Filtering, Multimedia, Bioinformatics and Telemedicine, Computer Architecture Design, Computer Vision and Robotics, Parallel and Distributed Computing, Operating System, Compiler and Interpreter, Information System, Game, Numerical Methods, Mobile Computing, Natural Language Processing, Data Mining, Cognitive System, Digital Speech Processing, Expert System, Computing Theory, Geographical Information System, Modeling and Simulation, Building Information Modeling, Smart Cities, Infrastructure Security and Risk Management, Software Engineering for Construction, etc. Terbit per 4 bulan atau setahun 3 kali pada bulan Maret, Juli, dan November.
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Nama Jurnal : Jurnal Teknologi Terapan and Sains 4.0
Frekuensi : 3 issue per-tahun
DOI :
P-ISSN / E-ISSN : 2722-8428 / 2988-3989
OAI :
Ruang Lingkup : Artificial Intelligence, Computer Graphics and Animation, Image Processing, Computer Vision, Digital Speech Processing, etc
Publisher : FT LPPM Universitas Malikussaleh
Akreditasi :
Kontak :
Pengelola : Program Studi Teknik Informatika Universitas Malikussaleh
Vol 5, No 1 (2024): Jurnal Teknologi Terapan & Sains
Table of Contents
Articles
SISTEM PENDETEKSI POLA IDZHAR PADA CITRA AL-QUR’AN MENGGUNAKAN LEARNING VEKTOR QUANTIZATION (LVQ)
DOI : 10.29103/tts.v5i1.17069
Abstract views : 8 times
Fadlisyah Fadlisyah
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SISTEM PENGENALAN HAFALAN AL-QUR’AN SURAH AL-BALAD MELALUI SUARA MENGGUNAKAN TRANSFORMASI FOURIER DISKRIT
DOI : 10.29103/tts.v5i1.17130
Abstract views : 2 times
Zarkasyi Zarkasyi, Fadlisyah Fadlisyah
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IMPLEMENTASI ANALITYCAL HIERARCHY PROCESS (AHP) PENERIMAAN KARYAWAN BARU PADA KANTOR PERTANAHAN
DOI : 10.29103/tts.v5i1.17180
Abstract views : 5 times
Maryana Maryana, Mabrur Wanrice
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GAME EDUKASI PUZZLE FUN ANIMAL MENGGUNAKAN METODE SHUFFLE RANDOM BERBASIS ANDROID
DOI : 10.29103/tts.v5i1.17235
Abstract views : 0 times
Muthmainnah Muthmainnah, Mochamad Ari Saptari, Aris Munandar, Mukti Qamal
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