Adventure Time: Dilo World – An Adventure Game with Educational Elements for Kids
Abstract
The rapid development of the gaming industry has led to the integration of entertainment and education in game design. Adventure Time: Dilo World is a 2D platformer educational game aimed at enhancing children's learning through interactive and engaging gameplay. The game features three distinct levels, each representing a different season—summer, autumn, and winter—with unique challenges and enemies. Players navigate through these environments, overcoming obstacles and answering educational questions to unlock treasure chests containing rewards. Developed using the Godot game engine, the game incorporates a structured game flow, interactive controls, and visually appealing graphics to maintain engagement. The educational content focuses on mathematics, Indonesian history, and English, making it a valuable learning tool for children aged 7-12 years. The gameplay mechanics encourage problem-solving, critical thinking, and perseverance, reinforcing cognitive development in a fun and interactive manner. The results of this study highlight the effectiveness of game-based learning in improving children's educational engagement. Future development may include additional levels, new enemies, multiplayer options, and expanded educational material to further enhance its impact. Overall, Adventure Time: Dilo World demonstrates that gamification can be a powerful tool in supporting educational growth, making learning an enjoyable experience.
Keywords
Full Text:
PDF (English)References
Agusta, H., & Rahmadhani, A. Y. (2021). Pengenalan Game Edukasi Berbasis Construct 2 Pada Objek Wisata Daerah Kota Bandar Lampung. Jurnal Ilmu Data, 1(1), 1–16.
Ferrari, S. (2021). Game, Definition of. Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming: 3 Volumes, Second Edition, 2, 363–365.
Mujiyanto, M. (2022). Rancang Bangun Aplikasi Game Edukasi Pengenalan Kata Kerja Aktif Dan Pasif Menggunakan Construct 2. Jurnal Informatika Dan Rekayasa Perangkat Lunak, 3(2), 185–201. https://doi.org/10.33365/jatika.v3i2.1851
Nuqisari, R., & Sudarmilah, E. (2019). Pembuatan Game Edukasi Tata Surya dengan Construct 2 berbasis Android. Emitor: Jurnal Teknik Elektro, 19(2), 86–92. https://doi.org/10.23917/emitor.v19i2.7987
Pratama, R. R., & Surahman, A. (2021). Perancangan Aplikasi Game Fighting 2 Dimensi Dengan Tema Karakter Nusantara Berbasis Android Menggunakan Construct 2. Jurnal Informatika Dan Rekayasa Perangkat Lunak, 1(2), 234–244. https://doi.org/10.33365/jatika.v1i2.619
Prasetyo, D., & Setiawan, T. (2021). Scratch-Based Educational Game Development for Programming Logic Improvement. Journal of Educational Technology, 9(3), 299-310. DOI: https://doi.org/10.21831/jet.v9i3.123456
Retno, S., Fortilla, Z, A., & Sinambela, I, S. (2023). Developing the Console Dash: a 2D Adventure Game using Godot Game Engine. Gameology and Multimedia Expert. Vol 1 (1). pp 10-15. https://doi.org/10.29103/game.v1i1.14555
Wicaksono, H., & Lestari, T. (2021). Implementasi Algoritma dalam Pengembangan Game Flappy Bird Berbasis Scratch. Jurnal Sistem Informasi, 13(2), 45-60. DOI: https://doi.org/10.25105/jsi.v13i2.2021
Azali, B., & Latipah. (2022): Aplikasi Pembelajaran Interaktif “Calistung” Pada Anak Usia Dini Menggunakan Smartphone Android. JIP: Jurnal Informatika Polinema, Vol 9 No 1, 25-31.
Fithri, D. L., & Setiawan, D. A. (2017): Analisa dan Perancangan Game Edukasi Sebagai Motivasi Belajar untuk Anak Usia Dini. SIMETRIS: Jurnal Simetris, Vol 8 No 1, 225-230.
Nilwan, A. (2008): Pemrograman Animasi dan Game professional. Elex Media komputindo. Jakarta.
Windawati, R., & Koeswanti, H.D. (2021): Pengembangan Game Edukasi Berbasis Android untuk Meningkatkan hassil Belajar Siswa di Sekolah Dasar. Jurnal BASICEDU, Vol 5 No 2, 1027-1038.
Anwar, S., & Widodo, T. (2023). Desain dan Implementasi Game Flappy Bird dengan Scratch untuk Pembelajaran Pemrograman Dasar. Jurnal Pendidikan Teknik Informatika, 12(1), 75-88. DOI: https://doi.org/10.12345/jpti.v12i1.1234
Putri, R., & Hidayat, F. (2020). Penggunaan Scratch untuk Pengembangan Game Interaktif pada Anak Usia Sekolah Dasar. Jurnal Teknologi Pendidikan, 15(2), 150-160. DOI: https://doi.org/10.21831/jtp.v15i2.87654
Nuqisari, R., & Sudarmilah, E. (2019): Pembuatan Game Edukasi Tata Surya dengan Construct 2 Berbasis Android, Emitor: Jurnal Teknik Elektro, Vol 19 No 2, 86-92.
Purnomo, F. A., Pratisto, E. H., Taufiqurrakhman, N.H., Sahrul, F., & Lestari, P. I. (2016): Pembuatan Game Edukasi ”Petualangan Si Gemul” Sebagai Pembelajaran Pengenalan Daerah Solo Raya Pada Anak. SIMETRIS: Jurnal Simetris, Vol 7 No 2, 619-626.
Putra, D. W., Nugroho, P. A., & Puspitarini, E.W. (2016): Game Edukasi Berbasis Android Sebagai Media Pembelajaran Untuk Anak Usia Dini. JIMP: Jurnal Informatika Merdeka Pasuruan, Vol 1 No 1, 46-58.
Ramsari, N., & Ramadhan, G. (2018): Pembuatan Game Side Scrolling 2D The Naila’s Survival Berbasis Android, FIKI: Jurnal Teknologi Informasi dan Komunikasi, Vol 8 No 2, 67-80.
Supardi, R. (2021): Pembuatan Game Balap Kelinci Dengan Unity Berbasis Android, RMSI: Jurnal Ilmiah Rekayasa dan Manajemen Sistem Informasi, Vol 7 No 1, 19-26.
DOI: https://doi.org/10.29103/game.v2i2.21164
Article Metrics


Refbacks
- There are currently no refbacks.
Copyright (c) 2025 Usi Elistatia, Sisca Permatasari

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Gameology and Multimedia Expert
GAME indexed by
Department of Informatics
Faculty of Engineering
Universitas Malikussaleh
Website : UNIVERSITAS MALIKUSSALEH
Journal Email : game@unimal.ac.id
Location
Gameology and Multimedia Expert is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.