Adventure Time: Dilo World – An Adventure Game with Educational Elements for Kids

Usi Elistatia, Sisca Permatasari

Abstract


The rapid development of the gaming industry has led to the integration of entertainment and education in game design. Adventure Time: Dilo World is a 2D platformer educational game aimed at enhancing children's learning through interactive and engaging gameplay. The game features three distinct levels, each representing a different season—summer, autumn, and winter—with unique challenges and enemies. Players navigate through these environments, overcoming obstacles and answering educational questions to unlock treasure chests containing rewards. Developed using the Godot game engine, the game incorporates a structured game flow, interactive controls, and visually appealing graphics to maintain engagement. The educational content focuses on mathematics, Indonesian history, and English, making it a valuable learning tool for children aged 7-12 years. The gameplay mechanics encourage problem-solving, critical thinking, and perseverance, reinforcing cognitive development in a fun and interactive manner. The results of this study highlight the effectiveness of game-based learning in improving children's educational engagement. Future development may include additional levels, new enemies, multiplayer options, and expanded educational material to further enhance its impact. Overall, Adventure Time: Dilo World demonstrates that gamification can be a powerful tool in supporting educational growth, making learning an enjoyable experience.


Keywords


Educational Game; 2D Platformer; Game-Based Learning; Interactive Learning; Gamification; Adventure Game; Game Development; Godot Engine; Children's Education

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DOI: https://doi.org/10.29103/game.v2i2.21164

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