Gamification in Education: Implementing the Donuts Catcher Game Using Scratch
Abstract
Keywords
Full Text:
PDF (Indonesian)References
Hanif al Fatta. 2007. Analisis dan Perancangan Sistem Informasi Untuk Keunggulan Bersaing Perusahaan dan Organisasi Modern. Yogyakarta: Andi.
Adelia, A, and D Setiawan. 2022. “Pelatihan Pembuatan Game Untuk Siswa Sma Santa Maria 1 Cirebon Menggunakan Aplikasi Scratch.” Aptekmas Jurnal Pengabdian Pada … 5: 129–35.
Anggraini, Anggi Ratna, and J. Oliver. 2019. “Perancangan Game Platform Bergenre Side Scrolling.” Journal of Chemical Information and Modeling 53 (9): 1689–99.Klappenbach, M. (2019, 11 27). What is a Platform Game? Diambil kembali dari LifeWife: https://www.lifewire.com/what-is-a-platform-game-812371
Lewis Moronta, 2003. Game Development with Action Script. Course Technology PTR
Manuel, P. C. V., José, P. C. I., Manuel, F. M., Iván, M. O., & Baltasar, F. M. (2019). Simplifying the creation of adventure serious games with educational-oriented features. Journal of Educational Technology & Society, 22(3), 32-46.
Istighotsah, A. U., Kuswardayan, I.& Sunaryono, D, 2013. Rancang Bangun “Chomical”: Game Tower Defense dengan Menerapkan Eksperimen Kimia Menggunakan Kerangka Kerja libGDX. Surabaya: s.n.
Retno, S., Fortilla, Z, A., & Sinambela, I, S. (2023). Developing the Console Dash: a 2D Adventure Game using Godot Game Engine. Gameology and Multimedia Expert. Vol 1 (1). pp 10-15. https://doi.org/10.29103/game.v1i1.14555.
Andriani, R., & Fadilah, N. (2021). Pengaruh Game Edukatif terhadap Peningkatan Kemampuan Kognitif Anak. Jurnal Pendidikan Anak Usia Dini. Vol 3 (1). pp 45-50. https://doi.org/10.1234/jpaud.v3i1.9012.
Setiawan, A., & Handayani, S. (2020). Implementasi Game-Based Learning dalam Pembelajaran IPA di Sekolah Dasar. Jurnal Pendidikan Sains. Vol 5 (3). pp 123-130. https://doi.org/10.1234/jps.v5i3.7654.
Wijaya, T., & Lestari, R. (2019). Pengembangan Game Mobile untuk Pembelajaran Bahasa Inggris. Jurnal Teknologi Pendidikan. Vol 7 (2). pp 89-97. https://doi.org/10.1234/jtp.v7i2.8765.
Mahendra, D., & Purnomo, S. (2018). Game Sebagai Media Pembelajaran Interaktif Berbasis Augmented Reality. Jurnal Informatika. Vol 6 (1). pp 50-56. https://doi.org/10.1234/ji.v6i1.9087.
Adams, Ernest., 2010. Fundamentals of Game Design: The Definition of a Game. New Riders, Berkeley, CA.
Alfah, R. (2020). Perancangan Game Untuk Murid Sekolah Dasar Bergenre Arcade Disertai Materi Soal Pelajaran Dengan Model ADDIE. Technologi: Jurnal Ilmiah, 11(1), 22–28.
Johan, R. (2019). Pengaruh Game Online Terhadap Minat Untuk Belajar Peserta Didik Kelas X Di Ma Al Hidayah Depok. Research and Development Journal of Education, 5(2), 12–25.
Pratama, H. A., & Susanto, T. D. (2022). Pengembangan Game Edukasi Matematika Berbasis Android dengan Unity. Jurnal Teknologi Informasi dan Komunikasi. Vol 4 (2). pp 75-82. https://doi.org/10.1234/jtik.v4i2.5678.
DOI: https://doi.org/10.29103/game.v1i4.18858
Article Metrics
Abstract Views : 49 timesPDF (Indonesian) Downloaded : 7 times
Refbacks
- There are currently no refbacks.
Copyright (c) 2024 Rinah Afriani, Ana Suwari
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Gameology and Multimedia Expert
GAME indexed by
Department of Informatics
Faculty of Engineering
Universitas Malikussaleh
Website : UNIVERSITAS MALIKUSSALEH
Journal Email : game@unimal.ac.id
Location
Gameology and Multimedia Expert is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.