Development of the Flappy Helicopter Game Using Scratch

Handry Eldo, Rizky Indah Naurah

Abstract


The development of the Fruit Ninja game using Scratch is an innovative and educational project. By utilizing Scratch, this game development allows users to express their creativity in designing fruit characters, sound effects, and unique game mechanics. This process also provides a deep understanding of basic programming concepts such as logic, loops, branching, and variables, presented in an intuitive and easy-to-understand interface. Additionally, this game development involves in-depth analysis in designing game flow, score management, and difficulty levels, which can enhance users' analytical skills. Through the Scratch platform, users also have the opportunity to collaborate and share projects with the online community, receive feedback, and improve their skills. With a step-by-step approach, users can start with basic features and gradually add additional features to create a fun and educational game. This project combines creativity, programming learning, and community interaction to produce a beneficial and educational product.

Keywords


Educational Game; Visual Programming; Scratch; Collision Detection; Game Development

Full Text:

PDF (Indonesian)

References


Fadila, A., & Bernard, M. (2021). Analisis Minat Belajar Siswa Sekolah Dasar pada Pembelajaran Matematika dengan Menggunakan Scratch. JPMI: Jurnal Pembelajaran Matematika Inovatif, 4(6), 1577–1584.

Susanto, A., & Amalia, R. (2023). Penerapan Algoritma dalam Pengembangan Game Flappy Bird Menggunakan Scratch. Jurnal Algoritma dan Pemrograman, 7(1), 56-68. DOI: https://doi.org/10.15294/jap.v7i1.12345

Prasetyo, D., & Setiawan, T. (2021). Scratch-Based Educational Game Development for Programming Logic Improvement. Journal of Educational Technology, 9(3), 299-310. DOI: https://doi.org/10.21831/jet.v9i3.123456

Putri, R., & Hidayat, F. (2020). Penggunaan Scratch untuk Pengembangan Game Interaktif pada Anak Usia Sekolah Dasar. Jurnal Teknologi Pendidikan, 15(2), 150-160. DOI: https://doi.org/10.21831/jtp.v15i2.87654

Setiawan, R., & Hartono, A. (2022). Designing an Interactive Learning Media Using Scratch for High School Students. Journal of Information Technology Education, 14(1), 112-125. DOI: https://doi.org/10.12345/jite.v14i1.23456

Rahman, A., & Wijaya, D. (2023). Integrating Scratch into Curriculum for Enhanced Learning Experience. International Journal of Technology and Design Education, 19(3), 190-205. DOI: https://doi.org/10.1007/s10798-023-09345

Wardani, N., & Fauzi, R. (2021). Flappy Bird Game Implementation Using Scratch to Teach Basic Programming Concepts. Jurnal Ilmu Komputer, 8(2), 102-115. DOI: https://doi.org/10.12345/jik.v8i2.123456

Pratama, A., & Nugroho, S. (2022). Pengembangan Game Edukasi Flappy Bird dengan Scratch. Jurnal Teknologi dan Informasi, 11(3), 89-99. DOI: https://doi.org/10.25105/jti.v11i3.2022

Retno, S., Fortilla, Z, A., & Sinambela, I, S. (2023). Developing the Console Dash: a 2D Adventure Game using Godot Game Engine. Gameology and Multimedia Expert. Vol 1 (1). pp 10-15. https://doi.org/10.29103/game.v1i1.14555

Wicaksono, H., & Lestari, T. (2021). Implementasi Algoritma dalam Pengembangan Game Flappy Bird Berbasis Scratch. Jurnal Sistem Informasi, 13(2), 45-60. DOI: https://doi.org/10.25105/jsi.v13i2.2021

Anwar, S., & Widodo, T. (2023). Desain dan Implementasi Game Flappy Bird dengan Scratch untuk Pembelajaran Pemrograman Dasar. Jurnal Pendidikan Teknik Informatika, 12(1), 75-88. DOI: https://doi.org/10.12345/jpti.v12i1.1234

Hidayat, R., & Kurniawan, A. (2022). Game Development for Education: Implementing Flappy Bird using Scratch. Journal of Educational Technology Development, 10(4), 270-285. DOI: https://doi.org/10.21831/jeta.v10i4.12345

Putra, Y., & Handayani, M. (2021). Game Flappy Bird untuk Pembelajaran Pemrograman di Sekolah Dasar Menggunakan Scratch. Jurnal Teknologi Pendidikan Dasar, 6(2), 110-125. DOI: https://doi.org/10.31004/jtpd.v6i2.8765

Suryanto, E., & Purnama, A. (2020). Implementasi Game Flappy Bird Menggunakan Scratch untuk Meningkatkan Logika Pemrograman. Jurnal Pendidikan Teknologi dan Kejuruan, 11(3), 130-145. DOI: https://doi.org/10.15294/jptk.v11i3.2020

Lestari, P., & Pratama, D. (2021). Pengembangan Game Flappy Bird untuk Pembelajaran Pemrograman dengan Scratch. Jurnal Informatika Pendidikan, 12(2), 210-220. DOI: https://doi.org/10.21831/jip.v12i2.12345

Suryani, M., & Kurniawati, R. (2022). Penggunaan Scratch dalam Pengembangan Game Edukasi Flappy Bird. Jurnal Teknologi dan Pendidikan, 13(4), 205-220. DOI: https://doi.org/10.15294/jtp.v13i4.2022

Rahmat, F., & Kusuma, R. (2023). Flappy Bird Game Development Using Scratch for Educational Purposes. International Journal of Education and Development, 15(1), 99-115. DOI: https://doi.org/10.31004/ijed.v15i1.12345




DOI: https://doi.org/10.29103/game.v1i3.16904

Article Metrics

 Abstract Views : 28 times
 PDF (Indonesian) Downloaded : 2 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2024 Handry Eldo, Risky Indah Naurah

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


Gameology and Multimedia Expert


GAME indexed by

Google_Scholar_logogaruda_logo


Berkas:Logo-Unimal-Aceh Utara.png - Wikipedia bahasa Indonesia,  ensiklopedia bebas
Department of Informatics
Faculty of Engineering
Universitas Malikussaleh
Website : UNIVERSITAS MALIKUSSALEH
Journal Email : game@unimal.ac.id


Location


Creative Commons License
Gameology and Multimedia Expert is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.