Designing and Implementing a Cat Runner Game Using Scratch 3

Handry Eldo, Irma Yanti, Risky Indah Naurah

Abstract


In the current information era, the rapid development of technology follows the development of science and technology. Likewise, multimedia applications are developing very rapidly, especially in the smartphone sector, the use of smartphones is now not only used as a communication medium. Smartphones are then used as a means of entertainment, one of which is for playing games. Games have become one of the complementary applications on smartphones, one of which is Android-based games. The advantage of playing games on smartphones is that players can play games wherever and whenever they want. This Cat Runner game is a game about a cat that has 3 lives, where this game is played by the cat jumping to catch butterflies and avoiding rockets so that its life doesn't decrease. If this cat is hit by rockets 3 times it will die. This game is an entertainment themed game that can be played by children under five years old. This game was built using the Scratch 3 application. We use smartphones and websites as a platform to run this game.

Keywords


Game; Cat Runner; Scratch 3; Smartphone

Full Text:

PDF (Indonesian)

References


Adams, Ernest., 2010. Fundamentals of Game Design : The Definition of a Game. New Riders, Berkeley, CA.

Alfah, R. (2020). Perancangan Game Untuk Murid Sekolah Dasar Bergenre Arcade Disertai Materi Soal Pelajaran Dengan Model ADDIE. Technologia: Jurnal Ilmiah, 11(1), 22–28.

Chiang, F. K., & Qin, L. (2018). A Pilot study to assess the impacts of game-based construction learning, using scratch, on students’ multi-step equation-solving performance. Interactive Learning Environments, 26(6), 803-814.

Istighotsah, A. U., Kuswardayan, I.& Sunaryono, D, 2013. Rancang Bangun “Chomical”: Game Tower Defense dengan Menerapkan Eksperimen Kimia Menggunakan Kerangka Kerja libGDX. Surabaya : s.n.

Johan, R. (2019). Pengaruh Game Online Terhadap Minat Untuk Belajar Peserta Didik Kelas X Di Ma Al Hidayah Depok. Research and Development Journal of Education, 5(2), 12–25.

Moore, Michael E.; Novak, Jeannie. 2010. Game Indsutry Career Guide. New York : Delmar/Cengage Learning

Nilwan, Agustinus., 1966. Pemrograman Animasi dan Game Profesional. Jakarta : P.T. Elex Media Komputindo.

Retno, S., Dinata, R.K., Hasdyna, N. (2023). Evaluasi model data chatbot dalam natural language processing menggunakan k-nearest neighbor. Jurnal CoSciTech, 4(1), 146-153.

Siregar, N. M., Budiningsih, M., & Novitasari, E. F. (2018). Model latihan kelentukan berbasis permainan untuk anak usia 6 sampai 12 tahun. Prosiding Seminar Dan Lokakarya Fakultas Ilmu Keolahragaan Universitas Negeri Jakarta, 3(01), 75–87.

Topalli, D., & Cagiltay, N. E. (2018). Improving programming skills in engineering education through problem-based game projects with Scratch. Computers & Education, 120, 64-74.




DOI: https://doi.org/10.29103/game.v1i1.14558

Article Metrics

 Abstract Views : 162 times
 PDF (Indonesian) Downloaded : 26 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Handry Eldo, Irma Yanti, Risky Indah Naurah

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


Gameology and Multimedia Expert


GAME indexed by

EuroPub_logoGoogle_Scholar_logogaruda_logodimension_logocrossref_logobase_logoworldcat_logoscilit_logoleiden_logo


Berkas:Logo-Unimal-Aceh Utara.png - Wikipedia bahasa Indonesia,  ensiklopedia bebas
Department of Informatics
Faculty of Engineering
Universitas Malikussaleh
Website : UNIVERSITAS MALIKUSSALEH
Journal Email : game@unimal.ac.id


Location


Creative Commons License
Gameology and Multimedia Expert is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.