Creating Space Invaders, a 2D Based Game by Using HTML5 and Javascript

Muhammad Nazar, Nasrullah Nasrullah, Defy Syafira

Abstract


Games are one of the entertainment media that people choose to relieve boredom or just to fill their free time. Apart from being an entertainment medium, games can also be a learning medium to improve a person's brain development. Action games provide a good opportunity to train children's agility in thinking. Action games are games with the main feature of rapid shooting facilities with lots of action where players must have fast reaction skills to avoid enemy fire or avoid obstacles. Most of the action games "Space Invaders" are still or even the graphics and specifications are still low and there are almost no good graphics. This is because there are no applications for making games yet, but as time goes by, there are now applications that can make games easily, but these applications are still rarely used.


Keywords


Dekstop; Game; HTML5; Javascript; Action

Full Text:

PDF (Indonesian)

References


Ekawati Yulsilviana, H. E. (2019). PENERAPAN METODE FINITE STATE MACHINE (FSM) PADA GAME. SEBATIK, 117.

Hanif al Fatta. 2007. Analisis dan Perancangan Sistem Informasi Untuk Keunggulan Bersaing Perusahaan dan Organisasi Modern. Yogyakarta: Andi.

Klappenbach, M. (2019, 11 27). What is a Platform Game? Diambil kembali dari LifeWife: https://www.lifewire.com/what-is-a-platform-game-812371

Lewis Moronta, 2003. Game Development with Action Script. Course Technology PTR

Manuel, P. C. V., José, P. C. I., Manuel, F. M., Iván, M. O., & Baltasar, F. M. (2019). Simplifying the creation of adventure serious games with educational-oriented features. Journal of Educational Technology & Society, 22(3), 32-46.

Moore, Michael E.; Novak, Jeannie. 2010. Game Indsutry Career Guide. New York : Delmar/Cengage Learning

Mustika, E. P. (2017). Pengembangan Media Pembelajaran Interaktif dengan Menggunakan Metode Multimedia Development Life Cycle. JOIN (Jurnal Online Informatika), 122-123.

Nilwan, Agustinus. Pemrograman Animasi dan Game Profesional, Elex Media Komputindo.

Nurokhimah, S. 2015. Rancang bangun Game Monkey Run Berbasis Android. Yogyakarta: STMIK AMIKOM YOGYAKARTA.

Pratama, W. (2014). GAME ADVENTURE MISTERI KOTAK PANDORA. 13.Adams, Ernest., 2010. Fundamentals of Game Design : The Definition of a Game. New Riders, Berkeley, CA.

Retno, S., Dinata, R.K., Hasdyna, N. (2023). Evaluasi model data chatbot dalam natural language processing menggunakan k-nearest neighbor. Jurnal CoSciTech, 4(1), 146-153.

Safaat H, Nazaruddin. 2012. Pemrograman Aplikasi Mobile Smartphoe Mobile Smartphone dan Tablet PC berbasis Android, Bandung Informatika Bandung.

Suyanto, M. Analisis & Desain Aplikasi Multimedia. Yogyakarta: Andi Offset.Abdul Kadir, A. S. (2013). Teori dan Aplikasi, Pengolahan Citra. Semarang: ANDI.




DOI: https://doi.org/10.29103/game.v1i1.14554

Article Metrics

 Abstract Views : 153 times
 PDF (Indonesian) Downloaded : 30 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Muhammad Nazar, Nasrullah Nasrullah, Defy Syafira

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


Gameology and Multimedia Expert


GAME indexed by

EuroPub_logoGoogle_Scholar_logogaruda_logodimension_logocrossref_logobase_logoworldcat_logoscilit_logoleiden_logo


Berkas:Logo-Unimal-Aceh Utara.png - Wikipedia bahasa Indonesia,  ensiklopedia bebas
Department of Informatics
Faculty of Engineering
Universitas Malikussaleh
Website : UNIVERSITAS MALIKUSSALEH
Journal Email : game@unimal.ac.id


Location


Creative Commons License
Gameology and Multimedia Expert is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.