SOCIAL CONTROL AGAINST ONLINE GAME-ADDICTED TEENSIN PADANG SEURAHET VILLAGE, JOHAN HEROES DISTRICT BARAT ACEH DISTRICT

Lia Muliana, M. Nazaruddin, Alwi Alwi, Ibrahim Chalid, Fajri M. Kasim

Abstract


The phenomenon of online game addiction is rife in the current digitalization era, especially among teenagers in Padang Seurahet Village. Variants of online games that are often accessed by teenagers are free-to-fire games or war games. Addiction was observed from the outpouring of time playing online games and the non-conformist behavior of adolescents. In analyzing this social event using a qualitative method with a phenomenological approach. The results show that the aspects that encourage teenagers to become addicted to online games are because teenagers can expand their social networks with fellow gamers (gamers), there is an event menu in the game, often get appreciation or prestige in the form of champion certificates and money, get verbal recognition from gamers throughout Indonesia. , and can compete with teams of other players. The issue of online game addiction requires social control from actors such as parents, society, and the government. Parental social control includes advising, limiting smartphones and playing time, sending teenagers to day, and socializing teenagers who are addicted to online games. Padang Seurahet community control is categorized as still minimal in dealing with teenagers addicted to online games, and weak social control (low control) from the Indonesian Government, Regional Government, and Padang Seurahet Gampong Government. The conclusion of this study is a form of parental control in the form of persuasive control, and internal control is not able to minimize online game addiction due to weak control from external actor.


Keywords


Social Control, Parents, Society, Government

Full Text:

PDF

References


Asweril, Iqbratul Akbar. 2021. Kontrol Sosial Orang Tua Terhadap Anak Pecandu Game Online Di Kecamatan Pauh Kota Padang. Skripsi. Jurusan Sosiologi, Fakultas Ilmu Sosial dan Ilmu Politik, Universitas Andalas.

Bkkbn, 2021.Remaja Ideal Generasi Perubahan (Problematika, Perkembangan, dan Potensi). Https://ntb.bkkbn.go.id.

Eryzal Novrialdy, 2019. Kecanduan Game Online Pada Remaja: Dampak dan Pencegahannya, Jurnal Bimbingan dan Konseling. Volume 27 No. 2. Https://jurnal.ugm.ac.id.

Eliza Putri Masyani, 2020. Dampak Kecanduan Game Terhadap Perilaku Sosial, Jurnal Sosiologi Unsyiah. Volume 6 Nomor 2. Http://www.jim.unsyiah.ac.id.

Endang Dwi, 2020. Keluarga dan Anak Adiksi Game Online (Studi Tentang Revitalisasi Fungsi Keluarga dalam Penanganan Anak Adiksi Game Online), Jurnal Lembaga Penelitian dan Pengabdian Masyarakat (LPPM). Volume 10 Nomor 1. Https://jurnal.lppm.unsoed.ac.id.

Faizul Kirom, 2021. Pemidanaan Judi Online, Bagaimana Aturannya. Https://retizen.republika.co.id.

Jamaluddin, Adon Nasrullah. 2016. Dasar-dasar Patologi Sosial. Bandung: CV Pustaka Setia.

Narwoko dkk. 2004. Sosiologi Teks Pengantar dan Terapan. Jakarta: Kencana.

Poloma, Margaret. 2004. Sosiologi Kontemporer. Jakarta: Raja Grafindo Persada.

Reza Jeko Iqbal, 2015. Rahasia Sukses Game Clash Of Clans. http://liputan6.com/tekno/read/2303008/rahasia-sukses-game-clash of-clans.

Sunarto, Kamanto. 2004. Pengantar Sosiologi. Jakarta: Fakultas Ekonomi Universitas Indonesia.

Soekanto, Soerjono. 2006. Sosiologi Suatu Pengantar. Jakarta: Raja Grafindo Persada.

Setiadi & Kolip. 2015. Pengantar Sosiologi Pemahaman Fakta dan Gejala Permasalahan Sosial: Teori, Aplikasi, danPemecahannya. Jakarta: Pramedia Group.

World Health Organization (WHO), 2018. Gaming disorder. https://www.who.int/features/qa/gaming-disorder/en/.

Zikri Ahmad Ramadhan, 2021. Adiksi Game Online dan Perilaku Menyimpang Remaja, Jurnal Sains Sosial dan Humaniora.Volume 5 Nomor 2. Http://jurnalnasional.ump.ac.id.




DOI: https://doi.org/10.29103/mspr.v3i2.8707

Article Metrics

 Abstract Views : 122 times
 PDF Downloaded : 3 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Lia Muliana, Muhammad Nazaruddin

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.