PERMAINAN PERAN (ROLE PLAY) UNTUK PEMBELAJARAN SHALAT

Sayed Fachrurrazi, Saiful Afwadi

Abstract


Many computer users pay more attention upon computer games, using this kind of computer features make the user able to stay long in fron of computer. The implementation of "Permainan Peran (Role Play) Untuk Pembelajaran Shalat" is one effort to follow the trend, with one hope the religious application have their own place in computer users mind. The
pattern of this Shalat learning application can generate interactive image dan sound, they can motivate and boast the spirit the users in learning shalat. It can help users to keep a close watch and frequently memorize the text to read in shalat while seing the picture of body movement as well even without the guidance of teacher.This application is not such as other game application which focuses on speed, but it stresses more on learning/memorizing the reciting and understanding the movement in shalat.


Full Text:

PDF

References


Anita. Desiani dan Muhammad. Arhami, Konsep Kecerdasan Buatan, Penerbit Andi, 2006

Antony. Pranata, Algoritma Dan Pemograman, Penerbit Graha Ilmu, 2005

Ibnu Qasim Qhazi, Syarhil Matan wa Al-Taqrib, Penerbit Sumber

Keluarga, Semarang

Ibrahim. Al-Baajuri, Al-Baajuri 'Ala Ibnu Qasim Ghazi, Penerbit Usaha keluarga semarang

Junindar, Panduan lengkap menjadi Programmer, Penerbit Media kita, 2008

Jalaluddin. Al-Mahalli, Qulyubi Wa 'amiirah Cv. Karya Insan, Indonesia

Yuniar. Supardi, Microsoft Visual Basic 6.0 Untuk Segala Tingkat,

Penerbit Elex Media Komputindo, 2002




DOI: https://doi.org/10.29103/techsi.v5i2.150

Article Metrics

 Abstract Views : 599 times
 PDF Downloaded : 8 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2013 Sayed Fachrurrazi, Saiful Afwadi

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

 


Indexed by:

          

Google Scholar
   
 

 


© Copyright of Journal TECHSI, (e-ISSN:2614-6029, p-ISSN:2302-4836).

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.