Development of an Educational Game Based on Picture Quiz as an Interactive Learning Medium

Handry Eldo, Muazziss Najmi

Abstract


Educational games play a vital role in improving cognitive abilities and creativity in children and adults. This study discusses the development of a picture-based quiz game that integrates interactive learning elements with engaging visual challenges. The game, titled "Kuis Bergambar," allows players to answer quiz questions by first identifying images, fostering problem-solving skills and knowledge retention. Developed using the Game Development Life Cycle (GDLC), the game targets users aged 7-30 and is available on multiple platforms. Evaluation results show that this approach enhances engagement and cognitive performance compared to traditional quiz formats.

Keywords


Educational Games; Picture-Based Quiz; Interactive Learning; Cognitive Development; Game-Based Learning

Full Text:

PDF (Indonesian)

References


Abdul Kadir, A. S. (2013). Teori dan Aplikasi, Pengolahan Citra. Semarang: ANDI.

Adams, E. (2014). Fundamental of Game Design. United States: New Riders.

Agus Perdana Windarto, D. N. (2020). Jaringan Syaraf Tiruan : Algoritma Prediksi dan Implementasi. Yayasan Kita Menulis.

Chiang, F. K., & Qin, L. (2018). A Pilot study to assess the impacts of game-based construction learning, using scratch, on students’ multi-step equation-solving performance. Interactive Learning Environments, 26(6), 803-814.

Ekawati Yulsilviana, H. E. (2019). PENERAPAN METODE FINITE STATE MACHINE (FSM) PADA GAME. SEBATIK, 117.

Istighotsah, A. U., Kuswardayan, I.& Sunaryono, D, 2013. Rancang Bangun “Chomical”: Game Tower Defense dengan Menerapkan Eksperimen Kimia Menggunakan Kerangka Kerja libGDX. Surabaya : s.n.

Klappenbach, M. (2019, 11 27). What is a Platform Game? Diambil kembali dari LifeWife: https://www.lifewire.com/what-is-a-platform-game-812371

Manuel, P. C. V., José, P. C. I., Manuel, F. M., Iván, M. O., & Baltasar, F. M. (2019). Simplifying the creation of adventure serious games with educational-oriented features. Journal of Educational Technology & Society, 22(3), 32-46.

Moore, Michael E.; Novak, Jeannie. 2010. Game Indsutry Career Guide. New York : Delmar/Cengage Learning

Mustika, E. P. (2017). Pengembangan Media Pembelajaran Interaktif dengan Menggunakan Metode Multimedia Development Life Cycle. JOIN (Jurnal Online Informatika), 122-123.

Pratama, W. (2014). GAME ADVENTURE MISTERI KOTAK PANDORA. 13.Adams, Ernest., 2010. Fundamentals of Game Design: The Definition of a Game. New Riders, Berkeley, CA.

Retno, S., Dinata, R.K., Hasdyna, N. (2023). Evaluasi model data chatbot dalam natural language processing menggunakan k-nearest neighbor. Jurnal CoSciTech, 4(1), 146-153.




DOI: https://doi.org/10.29103/game.v2i2.21156

Article Metrics

 Abstract Views : 3 times
 PDF (Indonesian) Downloaded : 0 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2025 Handry Eldo, Muazziss Najmi

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


Gameology and Multimedia Expert


GAME indexed by

EuroPub_logoGoogle_Scholar_logogaruda_logodimension_logocrossref_logobase_logoworldcat_logoscilit_logoleiden_logo


Berkas:Logo-Unimal-Aceh Utara.png - Wikipedia bahasa Indonesia,  ensiklopedia bebas
Department of Informatics
Faculty of Engineering
Universitas Malikussaleh
Website : UNIVERSITAS MALIKUSSALEH
Journal Email : game@unimal.ac.id


Location


Creative Commons License
Gameology and Multimedia Expert is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.