Vol. 3 No. 2 (2026): Gameology and Multimedia Expert - April 2026
Published:
2026-04-01
Articles
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Development of a Digital Game-Based Word-Guessing Learning for Ice-Breaking Activities
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File Views: 128
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Adopting Big Data Technologies in Telecommunications: A Case Study of ATOMA, Afghanistan
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File Views: 75
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Blockchain-Enabled Artificial Intelligence Framework for Intrusion Detection in Cloud-Based Information Systems
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