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  3. Vol. 3 No. 2 (2026): Gameology and Multimedia Expert - April 2026

Vol. 3 No. 2 (2026): Gameology and Multimedia Expert - April 2026

Published: 2026-04-01

Articles

  • Development of a Digital Game-Based Word-Guessing Learning for Ice-Breaking Activities

    Muh Dliyaul Haq
    39-46
    • PDF (English)
    • DOI : https://doi.org/10.29103/game.v3i2.26036
    Abstract Views: 0 File Views: 128
  • A Hierarchical Weighted Role Attribute Decision Support Framework for Automated Best XI Selection and Formation Strategy in Football Manager Simulation

    Sujacka Retno
    47-62
    • PDF (English)
    • DOI : https://doi.org/10.29103/game.v3i2.26743
    Abstract Views: 0 File Views: 125
  • The Psychological Impact of Information and Communication Technology on Human Behavior and Mental Health: A Case Study of Kabul University, Afghanistan

    Munir Ahmad Haqhparast, Abdul Wali Sirat, Bilal Himmat
    63-68
    • PDF (English)
    • DOI : https://doi.org/10.29103/game.v3i2.26668
    Abstract Views: 0 File Views: 45
  • Adopting Big Data Technologies in Telecommunications: A Case Study of ATOMA, Afghanistan

    Sadiq Aminzai, Amir Kror Shahidzay
    69-78
    • PDF (English)
    • DOI : https://doi.org/10.29103/game.v3i2.26811
    Abstract Views: 0 File Views: 75
  • Blockchain-Enabled Artificial Intelligence Framework for Intrusion Detection in Cloud-Based Information Systems

    Mohammad Nawab Turan, Hamayoon Ghafory, Sadiq Aminzai
    79-88
    • PDF (English)
    • DOI : https://doi.org/10.29103/game.v3i2.26900
    Abstract Views: 0 File Views: 18

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Gameology and Multimedia Expert


Berkas:Logo-Unimal-Aceh Utara.png - Wikipedia bahasa Indonesia,  ensiklopedia bebas
Department of Informatics
Faculty of Engineering
Universitas Malikussaleh
Website : UNIVERSITAS MALIKUSSALEH
Journal Email : game@unimal.ac.id


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Gameology and Multimedia Expert is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


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